An image of trapping software on a screen
Image by ESKO

Frank Woltering, Product Manager Graphic Editing, explained that trapping carried out manually can be a very complex and time-consuming task requiring skilled operators, with around 15% of prepress time going into trapping. “While existing instant trapper tools can work on strokes, images and anything within the design, it is still a manual process,” he said. “Not only does this mean the process can take some time, but it also involves risk of operator error, nor can it be used in a workflow, making it difficult to change a global trap setting,” he said. “While currently available trappers can apply standards - rules that can be configured to achieve the same trapping result using a workflow - they are not very flexible on the aesthetic, meaning operators still have to go in and make exceptions.